Slot 3 offers two viable options: Main Battery Modification 2 increases turret traverse speed, while Artillery Plotting Room Modification 1 increases range and gives secondaries a slight boost in range and accuracy. Slot 1 is most commonly filled with Main Armaments Modification 1, though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills. Slot 2: Damage Control System Modification 1.Slot 1: Main Armaments Modification 1 *.The recommended upgrades for Texas are as follows: Bouncing shells will have to be done with her belt armorĪs a premium ship, Texas doesn't have any upgrades to research. 19mm deck and extremity sections make bow-tanking against any battleship or large gun cruisers such as Graf Spee ill-advised, Texas will easily take penetration damage through the nose or rear.Prone to poor shell dispersion, accurate long-range gunnery will be difficult.Poor gun firing angles like her sister, you will have to give a significant amount of broadside to bring all her guns to bear.Short ranged AA (3.6km) with no flak explosions this can work in her favor by enticing carrier aircraft closer where her medium and short-ranged AA will make quick work of them, but more often just means she has no long-range AA deterrent capable of assisting allies.Her biggest strength - her AA armament - is vulnerable to being knocked out by incoming high explosive rounds the longer she is under sustained HE fire, the less AA firepower she will have.Main guns have a slower rate of fire than her tech tree sister New York.Slightly worse rudder shift than New York gives her less reaction time to dodge incoming torpedoes.Slow speed of 20.5 knots means she will frequently find herself left behind by her teammates.Still, for a mid-tier premium, Texas is a great ship for making credits and re-training captains: fun to drive, easy to learn, and uncomplicated to play. Players experienced with the American battleship line will have little trouble adapting to Texas' playstyle she is as subtle as a brick to the face, and she doesn't get where she's going in a hurry. Destroyers that work in close will have to be dealt with via her primary weapons, as virtually all of her secondary batteries have been sacrificed in favor of anti-aircraft guns she'll get very little help from the half-dozen anti-surface secondaries she has left. Similarly, her armor scheme holds up well until she starts seeing the incoming rounds from the likes of Colorado, Gneisenau, and Nagato. Like New York, her 14-inch guns are more than a match for the foes she will encounter at Tier V and VI, though she will struggle a bit more when up-tiered into Tier VII games. Largely impervious to aircraft attacks, Texas can then focus her attention where it belongs: on enemy surface vessels. While it makes picking up the Advanced Firing Training commander skill an easy choice, it does leave players with a hard decision between AA Modification 2 and Artillery Plotting Room Modification 1 for Upgrade Slot 3. Most of that punch is packed into her 40mm Bofors guns, which have a maximum range of only 3.5km. Texas boasts more than three times the anti-aircraft firepower of New York indeed, she has more AA power than any other battleship of any nation until North Carolina at Tier VIII. The primary difference - and what everyone talks about when talking about Texas - is her ridiculous (for Tier V) anti-aircraft suite. There are subtle differences in her speed (0.5 kts slower), detectability ranges (more visible from the air), and rudder shift (slightly worse) the firing angles of her middle turret are a vast improvement over those aboard New York. She has essentially the same primary statistics as New York her health pool, armor, guns, turret traverse, and range are all the same. Texas is a late World War II variant of the American Tier V New York-class battleship. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
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