All of the game’s new power up are welcome additions to the arsenal already found in Mario games, and are as endearing (if not even more useful) than some of the suits found in previous games. The suit’s belly slide is also particularly neat - you can run, hop, and then slide across a level to take out enemies or even gain enough momentum to hit a ramp and access tough-to-reach areas. The Penguin Suit will allow you to move faster and more freely in water, and stabilize you on ice, as well as throw ice fireballs. The blocks of ice can be used as weapons (by picking them up and tossing them), or can be used to reach new areas. The Ice Flower acts exactly like a Fire Flower, and does exactly what you’d expect - the ice balls will freeze enemies in blocks of ice. One of the game’s new suit power-ups, the Propeller Suit, is used by shaking the Wii Remote which will cause you rocket jump straight up in the air, allowing you to access new areas, coins, and power-ups. In some areas, the Wii Remote has to be tilted in order to manipulate an environmental object, like a lift. Shaking the Wii Remote will cause Mario to do a spin jump into the air, or spin on his way down from a jump. In fact, most of the motion control additions feel natural and add to the fun. It’s a small complaint, and fortunately not one that takes away from the game. I found it to feel awkward and bit a unwieldy, especially in “high pressure” situations where I had to navigate platforms and pick up objects at the same time. This shake and waggle doesn’t really get in the way of playing, with one exception - having to press a button and shake the remote to pick up objects and enemies. introduces some light tilting and waggling to spice things up. But it wouldn’t be a Wii title without some motion control, and New Super Mario Bros.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |